Mortal kombat 6 bootleg

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That’s why I was super excited to see what these unlicensed games have to offer in their interpretation. Onerous platforming scenes with unreachable obstacles, a sluggish version of Sub-Zero, and the ungainly bosses, helped the game reach new levels of absurdity. This fact made MKM a source of anomalies in an otherwise iconic franchise. MKM was an impressive title, belonging to a group of video games whose list of problems can be more and more obvious to the audience with each playthrough. We’ll call the official game MKM for short. As the first part of these reviews, I’m going to take a look at a weird Mortal Kombat game, released for the Mega Drive (aka the Sega Genesis) and Super Nintendo (shortened as SNES) as a pirated port of Mortal Kombat Mythologies: Sub-Zero. This is the reason that made me curious enough to create a series dedicated to these odd creatures of gaming.

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Fan games, mods, homebrews, and bootleg titles can be another world in themselves, and sometimes they can be better than official ones.

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